Playful resources applied to the teaching-learning process
Abstract
Traditional methods are being complemented by innovative approaches that seek to improve students' motivation and academic performance. The objective of the study is to analyze and synthesize the available evidence on the effectiveness of recreational resources at different educational levels, identifying their benefits, challenges and best practices. A systematic review methodology was used that included searching academic databases such as PubMed, ERIC and Google Scholar. Studies published between 2010 and 2024 were selected that evaluated the impact of recreational tools such as board games, educational video games, and gamification dynamics. The inclusion criteria considered empirical studies with experimental and quasi-experimental designs. The results revealed that recreational resources significantly improve student engagement and motivation. Additionally, an increase in the retention of knowledge and skills was observed, especially in areas such as mathematics, science, and foreign languages. The review concludes that recreational resources represent a valuable tool in the teaching-learning process, promoting a more dynamic and participatory educational environment. However, to maximize their effectiveness, careful planning and integration of these resources in a manner consistent with pedagogical objectives is crucial.
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References
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