Stimulation of skills in early childhood education children in the digital era with the support of an interactive classroom
Abstract
Abstract
The article addresses the impact of digital educational activities in the stimulation of skills in early childhood education, the problem identifies the need to understand how these activities influence the integral development in an evolving digital context. Its objective is to analyze the impact of digital educational activities implemented in an interactive classroom, for the stimulation of skills in early childhood education. After implementing a quasi-experimental pre-test/post-test design, significant improvements were observed in the skills or content worked, teachers reported greater satisfaction with the use of digital activities and perceived an increase in the participation and commitment of children, results that highlight the effectiveness of digital activities as a tool for comprehensive stimulation in early education. In conclusion, the importance of integrating technology in early education is analyzed, since digital activities prove to be a valuable tool to stimulate learning and skills development and underlines the need for future research in this field to continue improving educational practices based on teacher training and to prepare children for a constantly changing digital environment.
Downloads
References
Achavar Valencia, C. (20219). 115. Foro Educacional(33), 115-122. Obtenido de https://dialnet.unirioja.es/descarga/articulo/7287886.pdf
Alvarado De Sampieri, A. J., Parra Fernández, M., Muñoz Delaunoy, I., & Lay Raby, N. (2021). LAS TECNOLOGÍAS Y EL CURRÍCULO DE EDUCACIÓN INICIAL EN LA NUEVA NORMALIDAD DE PANDEMIA POR EL COVID-19. Barranquilla: San a totaBárbar Edi res E.U. Obtenido de https://www.researchgate.net/publication/356507111_LAS_TECNOLOGIAS_Y_EL_CURRICULO_DE_EDUCACION_INICIAL_EN_LA_NUEVA_NORMALIDAD_DE_PANDEMIA_POR_EL_COVID-19_261021
Bourbour, M. (2020). Using digital technology in early education teaching: learning from teachers’ teaching practice with interactive whiteboard. International Journal of Early Years Education. doi:10.1080/09669760.2020.1848523
Córdoba Castrillón, M. M., & Ospina Moreno, J. (2020). La tecnología, una estrategia de innovación educativa para los niños de preescolar aprobada por los maestros y padres de familia. Revista Interamericana de Investigación, Educación y Pedagogía., 103-131. Obtenido de https://revistas.usantotomas.edu.co/index.php/riiep/article/view/6001/6055
Fondo de Naciones Unidas para la Infancia (UNICEF). (2019). Un muno listo para aprender: Dar prioridad a la educación de calidad en la primera infancia. Nueva York. Obtenido de https://www.unicef.org/media/56571/file/Un-mun-do-preparado-para-aprender-2019.pdf
Gjelaj, M., Buza, K., Shatri, K., & Zabeli, N. (2020). Digital Technologies in Early Childhood: Attitudes and Practices of Parents and Teachers in Kosovo. International Journal of, 13(1), 165-184. Obtenido de https://doi.org/10.29333/iji.2020.13111a
González González, C. S. (2021). Análisis de las tecnologías tangibles para la educación infantil y principales estrategias pedagógicas. Edutec. Revista Electrónica De Tecnología Educativa(76), 36-52. doi:https://doi.org/10.21556/edutec.2021.76.2085
Heljakka, K., Ihamäki, P., Tuomi, P., & Saarikoski, P. (2019). Gamified Coding: Toy Robots and Playful Learning in Early Education. International Conference on Computational Science and Computational Intelligence (CSCI), 800-805. doi:10.1109/CSCI49370.2019.00152
Lianjing, N., & Liping, W. (2021). Model study of VR technology in the professional teaching of preschool education. International Conference on Information Science and Education (ICISE-IE). doi:10.1109/ICISE-IE53922.2021.00332
Ministerio de Educación del Ecuador. (2022). Plan Estratégico Institucional Ministerio de Educación 2021-2025 (Primera edición ed.). Quito, Ecuador. Obtenido de https://educacion.gob.ec/wp-content/uploads/downloads/2023/02/PLAN-ESTRATEGICO-INSTITUCIONAL_2021-2025.pdf
Pérez Fernández, L. (2022). Desarrollo del niño de 0 a 6 años. NPunto, V(49), 69-87.
Qingli, W., Minsheng, F., Xianping, J., & Xiaoyan, W. (2023). Research on the design and application of early childhood language education activities supported by information technology. International Symposium on Educational Technology (ISET). doi:10.1109/ISET58841.2023.00037
Ríos Bayas, R. S., Coral Padilla, S. J., Carrasco Coca, O. R., & Espinoza Regalado, C. E. (2021). La estimulación temprana como base para los procesos de enseñanza-aprendizaje en la educación infantil. Ciencia Digital, 1(5), 252-271. doi: https://doi.org/10.33262/cienciadigital.v5i1.1543
Rodríguez Umaña, L. A., & Martínez Baquero, J. E. (2022). USO DE APLICACIONES MÓVILES COMO HERRAMIENTA DE APOYO TECNOLÓGICO PARA LA ENSEÑANZA CON METODOLOGÍA STEAM. Revista Politécnica, 18(36), 75-90. Obtenido de https://www.redalyc.org/journal/6078/607872732006/html/
Shiyan, H., Minsheng, F., & Zhenhua, L. (2022). Research on the Design and Effect of Early Childhood Education Games Supported by AR Technology. International Symposium on Educational Technology (ISET). doi:10.1109/ISET55194.2022.00046
Yang, K., & Xiao, M. (2019). The Feasibility Study of Augmented Reality Technology in Early Childhood Education. International Conference on Computer Science & Education (ICCSE). doi:10.1109/ICCSE.2019.8845339
Copyright (c) 2024 Estefany Elizabeth Nenger León,María José Rivera Gutierrez,Carlos Esteban Gómez Avilés, Ignacio García Álvarez,Raisa Emilia Bernal Cerza,Franklin Daniel Aguilar Enriquez
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.